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快速学习javascript

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【例子介绍】快速学习javascript

【相关图片】

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【源码结构】

Contents
Author
Preface
Versions of JavaScript
Chapter 1 ◾ Introduction
1.1 Hello, World!
1.2 JavaScript in the Browser
1.3 Browser Consoles
1.4 Running JavaScript
1.5 Getting Input
1.6 Producing Output
Chapter 2 ◾ JavaScript: The Bare Minimum
2.1 Comments
2.2 Data Types
2.2.1 Primitives
2.2.2 User-Defined Objects
2.2.3 Built-In Object Types
2.2.4 Arrays
2.2.5 Sets
2.2.6 Maps
2.2.7 Dates
2.2.8 Regular Expressions
2.3 Identifiers
2.4 let and const
2.5 var
2.6 Operators
7
2.7 Equality and Identity
2.8 Conversions
2.9 Statements
2.9.1 Semicolons
2.9.2 Declarations
2.9.3 Function Definitions
2.9.4 Familiar Statements
2.9.4.1 Assignment Statements
2.9.4.2 Expressions
2.9.4.3 Compound Statements
2.9.4.4 If Statements
2.9.4.5 While Loops
2.9.4.6 Do-While Loops
2.9.4.7 Traditional for Loops
2.9.4.8 Scope in Loops
2.9.4.9 Switch Statements
2.9.4.10 Labeled Statements
2.9.4.11 Break Statements
2.9.4.12 Continue Statements
2.9.4.13 Return Statements
2.9.4.14 Empty Statements
2.9.5 JavaScript-Specific Statements
2.9.5.1 For/of
2.9.5.2 For/in
2.9.5.3 Throw
2.9.5.4 Try-catch-finally
2.9.5.5 The with Statement
2.10 Example: Prime Numbers
8
2.11 Testing
2.11.1 The Mocha Test Framework
2.11.2 Testing with Chai
2.11.3 Testing Example
Chapter 3 ◾ JavaScript: In More Detail
3.1 Strict Mode
3.2 Identifiers
3.3 Destructuring
3.4 Data Types
3.4.1 Numbers
3.4.2 Strings
3.4.3 Booleans
3.4.4 Symbols
3.4.5 Arrays
3.4.6 Sparse Arrays
3.4.7 Sets
3.4.8 Maps
3.4.9 WeakMaps
3.4.10 Promises
3.4.11 Conversions
3.5 Math
3.6 Reserved Words
3.7 Good Operators
3.8 Operator Notes
3.9 Bad Operators
3.10 Functions
3.10.1 Defining Functions
3.10.2 Parameters and Arguments
9
3.10.3 Functions Are Data
3.10.4 Functions Are Objects
3.10.5 Function Methods
3.10.6 Closures
3.10.7 Generators
3.10.8 Iterators
3.11 Objects
3.11.1 Definition of Objects
3.11.2 Creating Objects
3.11.3 Copying Objects
3.11.4 Methods
3.11.5 Optional Chaining
3.11.6 This
3.11.7 Higher-Order Functions
3.11.8 Prototypes
3.11.9 Descriptors
3.11.10 Classes and Inheritance
3.11.10.1 Classes
3.11.10.2 Inheritance
3.11.10.3 Overriding Methods and Fields
3.11.10.4 Class Prototypes
3.12 Transpilers and Polyfills
3.13 JSON
Chapter 4 ◾ Client-Side JavaScript
4.1 Essential HTML
4.2 Adding JavaScript to HTML
4.3 DOM Overview
4.4 Graphical User Interfaces
10
4.4.1 Events
4.4.2 Widgets
4.4.3 Buttons
4.4.4 Finding Widgets
4.4.5 Text Fields
4.4.6 Buttons and Forms
4.4.7 Form Verification
4.4.8 Form Submission
4.4.8.1 Get Requests
4.4.8.2 Post Requests
4.4.8.3 Other Requests
4.4.9 Additional Text Widgets
4.4.10 Other Input Widgets
4.4.11 Events
4.4.12 Bubbling
4.5 Using the DOM
4.5.1 The Window Object
4.5.1.1 Window Properties
4.5.1.2 Window Methods
4.5.1.3 Window Example
4.5.2 The Document Object
4.5.2.1 Document Properties
4.5.2.2 Finding Nodes
4.5.2.3 Creating Nodes
4.5.3 Node Objects
4.5.3.1 Node Properties
4.5.3.2 Node Methods
4.5.4 Elements
11
4.5.4.1 Element Properties
4.5.4.2 Element Methods
4.5.5 CharacterData
4.5.6 Example: ShowTree
◾ Afterword
Appendix A: Array Methods
Appendix B: Higher-Order Methods
Appendix C: String Methods
Appendix D: Regular Expressions
References
Index

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